_crate = _this select 3;
obj1attached=false;
[] spawn {
   {Player removeaction Drop1} forEach allUnits;
}; 
detach _crate; 
player playMoveNow "AmovPknlMstpSrasWrflDnon";
_crate setpos [getpos _crate select 0,getpos _crate select 1,0]; 
